Artists: no gallery
Digital artists had nowhere to show and sell their work that felt like a gallery, and every artist wanted to be seen.
Aurifex / Shipped and Scaled / Gallify
Gallify was an AI-powered iOS marketplace for digital art, with AR viewing. Digital artists could put up a gallery in a few minutes, and collectors could hang the work on their own wall in AR before buying it. Edward Profio joined early, became Chief Product Officer and a co-founder, and ran product and engineering through 2021, when the team took what it had built into public art with CODAworx.
Shipped and Scaled · 2016–2021
Recommender lifts were measured against the previous feed ordering, on click-through and average order value rather than time in the app. In 2021 the team carried the work into public art with CODAworx, which became CODAmarket.
[ 01 ] // Overview
Gallify started as a small AI-focused team. Edward joined early and became Chief Product Officer and a co-founder. Over five years he led product, ran engineering through a lot of hiring, and in 2021 led the team’s move into public art with CODAworx.
Digital artists had nowhere to show and sell their work that felt like a gallery. Collectors couldn’t see a piece in their own space, and couldn’t prove they owned it. So the team built an iOS app with galleries you could create and share in minutes, AR to see any piece on your wall at its real size, and ownership recorded on a blockchain.
[ 02 ] // The problem and who had it
Back then digital art mostly lived on social feeds built for photos. Artists could post, but there was no place that treated a piece of digital work with the presence a gallery gives a painting.
Digital artists had nowhere to show and sell their work that felt like a gallery, and every artist wanted to be seen.
They couldn’t tell how a piece would look at home, which is how most people decide to buy art.
They had no reliable way to prove they owned what they bought.
The bet. Seeing a piece on your own wall and being able to verify you owned it would make digital art feel like it counted, and good discovery would help collectors find work they’d never have searched for.
Flows before screens. Edward sketched sign-up, the library, playlists and search by hand and argued over the paths with the team until they agreed on them. Only then did the team move to high-fidelity iOS designs, and after that to a beta landing page with a Discord community for early feedback.
The sketches cover what mattered at the start: how an artist creates a gallery, how a collector builds a library of favourites, and how playlists let people share taste. A few of those ideas survived and a lot of them didn’t. Starting on paper meant changing course cost nothing.
The beta page said “Create a gallery and share, instantly,” and the team used that sentence to test every feature. Did it make the first gallery faster to create, or easier to share?

[ 03 ] // What was built
Three major releases over five years: the iOS app itself, the AR gallery experience and marketplace transactions on the blockchain. The platform was designed, built and launched ahead of schedule.
Collectors pick a few styles and get a first feed built from them. Any piece can be placed on a wall in AR at its real size, resized, photographed and bid on from the same screen. Artists add works, mint each as a one-of-one and share a gallery link.
Each artist gets a gallery and a link to share it. Publishing from a phone takes minutes: upload images or capture a 3D piece, mint the work as a one-of-one, and share one link. Each listing shows live bidding and verified ownership, and collectors hear about it while the auction is still running.



Built on Apple’s ARKit, so collectors could place a piece on their own wall at real size before bidding. Object Capture later let artists scan physical sculptures into 3D and show those in AR too. Purchases are tokens on Polygon, an ERC-721 contract written in Solidity, with wallet connect, so a purchase meant verifiable ownership. Bids and purchases are approved in the collector’s own wallet.



[ 04 ] // How AI was used, and how it was measured
Collectors arrived without a clear idea of what they wanted, and every artist wanted to be seen, so a feed that put the right piece in front of the right person was the most valuable thing the team could build. Edward led the AI recommender for listings.
It ranked live auctions and listings for each collector from their browsing behavior (what they had viewed, saved, bid on and bought) and from how visually similar pieces were, plus each piece’s style, medium and artist. New collectors picked a few styles they liked first, so the feed wasn’t empty on day one.
Each pick had a reason behind it, such as works you saved or pieces you bid on, and controls to see more, see less, hide that artist or manage personalization. Picks used only a collector’s own activity on Gallify.

| AI feature | What it did | How it was measured | Result |
|---|---|---|---|
| Recommender | Ranked a feed of live auctions and listings for every collector from visual similarity and browsing behavior | Against the previous feed ordering, on click-through rather than time in the app | +30% |
| Recommender | Same feed, same comparison | Average order value | +20% |
| Auto-tagging | Computer vision tagged 2D and AR/VR artwork, so artists no longer tagged every piece by hand | Time to list a piece | −60% |
| Auto-tagging | Tags fed search across the listings | Search conversion | +25% |
[ 05 ] // Architecture
Artists upload, computer vision tags each piece, and the recommender ranks a feed for every collector.
| Layer | What it did |
|---|---|
| iOS app | Auctions, discovery, galleries and profiles, built in Swift for iPhone |
| AR layer | ARKit places any piece on a wall at real size; Object Capture turns physical work into 3D |
| Ownership | Solidity smart contracts on Polygon issue each piece as a one-of-one token |
| Wallet | The collector approves every bid and purchase in their own wallet |
| Signals | What a collector views, saves, bids on and buys; how visually similar pieces are; each piece’s style, medium and artist |
| Feedback | What collectors did with the controls, and the measured results on click-through and average order value |
[ 06 ] // Product decisions and trade-offs
Collectors rarely know what to search for, so the home screen is a per-collector feed with local auctions by city, curated playlists and a featured room, instead of a search bar.
Built on Apple’s ARKit so collectors could place a piece on their own wall at real size before bidding. Object Capture came later, so artists could scan physical sculptures into 3D.
Purchases are tokens on Polygon with wallet connect, so a purchase meant verifiable ownership. Low fees and fast confirmation suited small first purchases.
Bids and purchases are approved in the collector’s own wallet. Gallify never holds anyone’s keys, which meant fewer security obligations and more trust.
Publishing a gallery from a phone takes minutes: upload images or capture a 3D piece, mint the work as a one-of-one, and share one link.
The feed was judged on click-through and average order value against the previous ordering, not on time in the app.
It was the feature people remembered, and nothing else felt like the product. It was also a big engineering investment that only paid off if enough collectors cared about seeing a piece in their room. People loved the moment. The team never got clear evidence that it made them buy.
On-chain ownership solved the real problem of proving a piece is yours. It also added friction: new collectors had to set up a wallet before they could bid, before they’d seen a single piece they loved. Fees stayed low on Polygon and the wallet step was made as clear as possible, but it still cost growth.
[ 07 ] // Results
Gallify grew to more than 7,500 users at about 15% a month, mostly organically. People used the AR view, the recommendations measurably moved sales, and the user base kept growing.
| Outcome | Result |
|---|---|
| Users | 7,500+: 2,500+ artists and 5,000+ buyers |
| Growth | About 15% month over month, mostly organic |
| Click-through from recommendations | +30% |
| Average order value | +20% |
| Time to list a piece (auto-tagging) | −60% |
| Search conversion (auto-tagging) | +25% |
| Major releases | 3+: marketplace transactions, AR galleries, iOS |
| Platform | Designed, built and launched ahead of schedule |
| Business | In 2021 the team broadened from digital art to public art with CODAworx, which became CODAmarket |
[ 08 ] // Team and delivery
By the busiest period Gallify had six projects running across four sub-teams. Edward was Scrum Master and the main technical decision-maker, setting product priorities and engineering standards. Delivery was unreliable when he took it on. Here is what changed.
Regular sprints and one-on-ones, so problems surfaced in a week instead of at the deadline.
Written engineering standards, including what “done” meant, so quality didn’t depend on who was reviewing.
Edward ran the whole process, from sourcing to onboarding, as the team grew from 3 to 10+.
The codebase and the way the team worked were documented, so new engineers could contribute sooner.
| Delivery measure | Result |
|---|---|
| On-time delivery | From about 60% to 85% |
| Average bug resolution time | About 35% faster |
| Team velocity | About 30% higher, with scope and budget within 10% of plan |
| Time to productivity for new engineers | About 25% shorter |
| Active projects | All 6 delivered on schedule, within 8% of estimates on average; production incidents under 2% of deployments |
[ 09 ] // 2016–2021
Edward joins a small AI-focused team and becomes Chief Product Officer and a co-founder.
Hand-drawn flows, high-fidelity iOS designs, then a beta landing page with a Discord community for early feedback.
The iOS app itself, the AR gallery experience and marketplace transactions on the blockchain, with the recommender and auto-tagging on top.
2,500+ artists and 5,000+ buyers, growing about 15% a month, mostly organically, as the team grew from 3 to 10+.
The team broadened from digital art to public art, which became a new venture with CODAworx: CODAmarket. The app’s code was made public so the work could still be seen.
[ 10 ] // The next chapter, and Edward’s role
In 2021 the team broadened from digital art to public art, which became a new venture with CODAworx: CODAmarket. Edward recommended the move, and carried it through with care for the people, the code and the commitments.
Before deciding he looked at four things: whether the people who tried Gallify came back, whether new collectors kept arriving without a push, whether Gallify could afford another year of the same bet, and whether the team was still excited about it. Weighing those against the larger market in public art that the CODAworx partnership had opened up, he recommended putting the team’s effort there.
He told the team directly, did what he could for the people who had put years into it, and made the app’s code public so the work could still be seen.
Gallify built AR and blockchain ownership ahead of the market. What carried forward: test demand with something much cheaper first, such as a landing page, a handful of artists and a manual version of the experience.
Delivery numbers improved a lot. The number that decides a business is retention, so decide in advance which retention number justifies continuing, and look at it every month.
Moving to the bigger market was the right decision, and it is the one that led to CODAmarket.
Telling users why a piece is shown, and letting them change it, was cheap to build and gave a clearer signal than clicks alone.
[ AURIFEX ] // More from Aurifex
Gallify is an Aurifex product from Shipped and Scaled: earlier work that shipped to real users and scaled. Every Aurifex product is held to the same gold standard for AI in skilled work.
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