Buyers furnishing a space
Interior designers, architects and corporate, hospitality, healthcare and real-estate buyers sourcing finished work for a lobby, an office or a building. They need the size, the price and the delivery date up front.
Aurifex / Shipped and Scaled / CODAmarket
CODAworx is where architects, designers and developers go to commission public art. CODAmarket gave the same artists a second way to earn: a marketplace for finished work, where they could sell directly to collectors, designers and businesses. Edward Profio was recruited into its founding team, became a co-founder of CODAmarket, and stayed through launch and two years of growth.
Shipped and Scaled · 2021–2023
Each change shipped as an A/B test with one primary metric and guardrails. Edward’s work on CODAmarket ran from 2021 to 2023.
[ 01 ] // Overview
CODAworx is a company in Madison, Wisconsin that connects the people who commission public art (architects, interior designers, developers, city and corporate buyers) with the artists who make it. CODAmarket gave those same artists a second way to earn: a marketplace for finished work, not commissions, where they could sell directly to collectors, designers and businesses.
Edward was recruited into the founding team that conceived, built and launched it, and became a co-founder. He owned every stage through commercial launch, on both the buyer-facing marketplace and the operations behind it, and he set the platform’s pricing. Artist support was his too: inventory management, payments and billing, training, troubleshooting and gathering feedback from the people using it. He led a cross-functional team and drove the technical work, with a focus on integrating machine learning.
It launched in 2021 to CODAworx’s entire network of 17,000+ artists.
[ 02 ] // The problem and who had it
Selling finished work directly meant tools many of these artists didn’t have yet: an inventory, a price for each piece, photos and categories that buyers could search. And buyers arrived with very different tastes and budgets, so a single catalogue order served almost nobody well. Those two needs shaped most of what follows.
Interior designers, architects and corporate, hospitality, healthcare and real-estate buyers sourcing finished work for a lobby, an office or a building. They need the size, the price and the delivery date up front.
People and dealers buying original work. They browse by category and artist, follow the creators they like and want to trust the piece will arrive safely.
Sculptors, painters, glass, fiber and mixed-media artists, photographers and technology artists, most of them small studios. They want to sell without running a shop: listing, pricing, payments and shipping.
[ 03 ] // Getting the numbers in place first
Before anything changed, Edward set up funnel analytics, cohort reports and an NPS survey, and agreed a regular experimentation cadence of A/B tests with the team. From then on each change went out as an A/B test with one primary metric and a couple of guardrails, so the team could see if a win on one number was costing something somewhere else.
| Change | What it was meant to move | What was watched so it didn’t backfire |
|---|---|---|
| Creator tools | Time to list a piece, active listings | Listing errors, support tickets |
| Personalized recommendations | Click-through on recommended artworks, repeat purchases | Buyer NPS, how evenly views spread across creators |
| Self-serve onboarding | 90-day user retention | Time to first listing, support tickets |
| Order workflow | Fulfillment time | Order errors, payment disputes |
Because the team instrumented first, most arguments about what to do next could be settled with data it already had.
[ 04 ] // What was built
Buyers find work through three categories, the creators directory and a personalized feed. Creators have a storefront linked to their CODAworx profile and manage their inventory, pricing and categories themselves.
Three categories (Sculpture, Art for the Wall and Tech Art) organized the catalogue. Every creator got a storefront linked to their CODAworx profile, with the pieces for sale alongside the public work and press behind them. A creators directory, sortable A to Z and filterable by type of work, let buyers browse by artist. Artists joined through a “Sell your artwork” path.


During the pilot, artists sent their inventory in spreadsheets and the team listed it for them. At launch that moved into each creator’s storefront. Creators got an inventory they managed themselves, with bulk upload for a whole body of work, a listing editor to categorize each piece (category, medium, dimensions and style tags), a pricing tool that showed comparable listings as a reference, and availability and shipping details so buyers saw realistic delivery dates.
Orders and payouts sat on the same dashboard. Payouts went out after delivery, net of the platform commission set in the pricing Edward owned.


A buyer’s personalized feed, an artwork page, checkout and order tracking, then the creator’s side: inventory, pricing and sales.
Cohort data showed new creators stalling halfway through setting up their storefront, and new buyers leaving after a first visit. NPS comments said the same thing from both sides: people didn’t know what to do next. The open-ended setup was replaced with a self-serve checklist, in-app guidance was added at the steps where people tended to stop, and personalized outreach went out when someone went quiet. Together, these doubled 90-day user retention.
Creators also got an analytics view: how often their pieces were viewed and saved, what sold and where buyers came from. A creator who sees that their small works sell and their large ones only get saved knows what to list next.


Nobody outside the company sees inventory, order or payment workflows, but they decide whether a marketplace delivers on its promises. Edward redesigned the inventory, RFP and transaction workflows one at a time and tested each change against real-time dashboards. Each order moved onto one page that the buyer and the studio both follow, from payment to delivery.

| Workflow | The problem | What changed |
|---|---|---|
| Inventory | Availability lived in spreadsheets and people’s heads | Creators kept availability and shipping details current in their storefront, so buyers saw realistic dates up front |
| Payments and billing | Payouts and invoices were reconciled by hand | Checkout, payouts and billing ran in one flow, with status the artist could see |
| Requests for quotes (RFPs) | Trade buyers asked for quotes on listed work by email | A Request a quote button on each artwork page sent the request to the studio, and an accepted quote became an order |
| Shipping and fulfillment | Crating and delivery were arranged over email | One order page for payment, crating, shipping and delivery that buyer and studio share |
[ 05 ] // How AI was used, and how it was measured
A collector looking for glass and a designer furnishing a hotel lobby should not see the same home page. Edward led the recommender work with the engineers. It personalized the artworks and artists each user saw across the whole site.
Views, saves, follows and purchases, plus each piece’s category, medium, size, style tags and price range.
A hybrid of two methods. The content-based part used each piece’s attributes. The collaborative-filtering part learned from what similar people viewed, saved, followed and bought.
A personalized “For you” feed on the home page, related pieces on every artwork page, and artists to follow.
Newer creators still had to get seen, so a few established studios couldn’t take every top spot. How evenly views spread across creators was tracked on every test.
Shipped as A/B tests with click-through on recommended artworks and repeat purchases as the measures, and buyer NPS and the spread of views as guardrails.
Click-through on recommended artworks went up 40%, and repeat purchases went up 30%.


[ 06 ] // Architecture
Creators list work through their storefront tools, a hybrid recommender ranks it for each user, and orders run on one page from payment to delivery.
Buyers find work through the three categories, the creators directory and a personalized feed. Creators have a storefront linked to their CODAworx profile, join through the Sell your artwork path, and manage their inventory, pricing and categories themselves.
The recommender ranks artworks and artists for each user from what they and similar people viewed, saved, followed and bought, plus each piece’s category, medium, size, style tags and price. At checkout, one order page carries payment, crating, shipping and delivery for both sides.
Everything is measured from the start: funnel analytics, cohort reports, NPS and A/B tests. What people view and buy retunes the recommendations, and cohort data from creator and buyer setup drove the onboarding fixes.
[ 07 ] // Product decisions and trade-offs
Funnel analytics, cohort reports and NPS went in before anything changed, so most arguments about what to do next were settled with data the team already had.
Three categories, storefronts and a directory first. Purchase orders, invoicing and project folders for trade buyers were left out of the first releases.
The pricing tool showed comparable listings as a reference only. The price on every piece stayed the artist’s decision.
The ranking was held to a guardrail: how evenly views spread across creators, so a few established studios couldn’t take every top spot.
Each backlog item had to name the metric it was meant to move and the guardrail it must not hurt. When two ideas competed, the question was which would teach more per week of effort.
Operations and pricing changes were treated like product changes, with a hypothesis, a measure and a review.
[ 08 ] // Results
Artists who already used CODAworx for commissions gained a second way to earn from finished work.
| Outcome | What drove it | Result |
|---|---|---|
| Click-through on recommended artworks | Hybrid recommender: home feed, related pieces, artists to follow | +40% |
| Repeat purchases | Hybrid recommender | +30% |
| 90-day user retention | Self-serve onboarding, in-app guidance and personalized outreach | Doubled |
| Time to list a piece | Creator inventory and pricing tools | −50% |
| Fulfillment time (order to delivery, including crating and freight) | Redesigned inventory, RFP and transaction workflows | −60% |
| Launch reach | Launched in 2021 to CODAworx’s entire network | 17,000+ artists |
[ 09 ] // Team and how it worked
Everything above ran through one shared backlog and one experiment calendar. Engineers, designers, data and operations people worked off the same list, and each item had to name the metric it was meant to move and the guardrail it must not hurt.
A few habits kept a small cross-functional team moving. Every change that shipped had an owner and a written result, including the ones that failed. Artist support sat in the same conversations as engineering, so what creators said in training and troubleshooting reached the backlog within days.
[ 10 ] // 2021–2023
After Gallify, Edward is recruited into the founding team that conceived, built and launched CODAmarket with CODAworx, and becomes a co-founder.
Artists send their inventory in spreadsheets and the team lists it for them.
CODAmarket launches to CODAworx’s entire network of 17,000+ artists, with three categories, creator storefronts and a creators directory.
Creator tools, personalized recommendations, self-serve onboarding, creator analytics and a rebuilt order workflow, each shipped as a measured test.
Setting up analytics before building anything meant most arguments about what to do next could be settled with data the team already had.
The onboarding changes did more for retention than any feature built for established creators.
Giving artists their own tools to list and price work mattered as much as bringing buyers in.
Cutting fulfillment time was some of the most valuable work Edward did there, and almost nobody saw it.
So an artist could see what similar pieces actually sold for, not only what they were listed at.
Artists are often in the studio rather than at a desk.
So a buyer could see a piece in their own space before buying.
Shown on the artwork page, before checkout.
Measured instead of listings, because that’s what keeps artists on a marketplace.
[ AURIFEX ] // More from Aurifex
CODAmarket is an Aurifex product from Shipped and Scaled: earlier work that shipped to real users and scaled. Every Aurifex product is held to the same gold standard for AI in skilled work.
info@aurifex.com